Blender Workshop
November 5th, 2007 by andy
- Blender Workshop - Staatliche Hochschule für Gestaltung Karlsruhe -
- Nov 05 / 06 / 07 / 08 / 09 2007 -
Blender is the premier open source package for modeling, shading, animation, rendering, compositing, editing and game creation. it is used by hobbyists, professionals, studios and institutions around the world for a large variety of applications ranging from architectural design, commercials, motion graphics, illustrative art up to full blown cinematic movie productions.
For students / (emerging) artists like us Blender is especially interesting because it gives them the full flexibility / power of the movie industry to realize our projects - without depending on student licenses and / or large wallets. In this workshop we explore all the things that blender can offer… and more.
- edit: workshop over, some pics-
- 05 - overview -
user interface
features
window types
screens (workspaces)
scenes
object types
data blocks
meshes
adding, editing, deforming objects
non-guided, very cryptic and confusing exercise: build a setting / environment that - in its overall shape - resembles one or more of the following geometric forms BUT does not contain the blender primitive of the same name: plane - cube - cylinder - sphere - circle - cone - grid - torus - monkey
- 06 - medium -
object level editing using modifiers
organic mesh modeling
loops, topology, poles and edge flow
cutting, filling, merging
the mirror modifier
subdivision surfaces
guided exercise: creating a stick figure using the tools we have learnt so far. creating a basic rigging for animation lesson tomorrow.
- 07 - closeup -
rigging using armatures
keyframing objects
IPOs and actions
a few animation principles and how to translate them into 3D
the IK constraint
guided exercise: animating a jumping action with our character and tweaking the result. rendering and lighting an animation.
- 08 - action -
lighting and rendering tools
the compositor
materials and textures
guided exercise: think of a project you would like to start / finalize during the last two days, discuss and execute it. please keep in mind that simplicity is the key to success!
- 09 - recap -
working on projects
we discuss our work and what we have done this week - how we can apply that to our future / current work.
any further questions?
- links -
http://www.blender.org/ - the main blender site with downloads, docs and pics
http://wiki.blender.org/index.php/Manual - the blender manual
http://en.wikibooks.org/wiki/Blender_3D - blender wikibooks
http://blenderartists.org/forum/ - the largest english speaking blender community site
http://www.blendernation.com/ - fresh blender news, every day
http://www.graphicall.org/builds/index.php - latest development versions of blender
http://freefactory.org/posts/candy-for-everyone - the free mancandy character
http://jasonpierce.animadillo.com/resource/ludwig/ludwig.html - a ready-to use rig like mancandy, easier and simpler to use